Shift + Select all the textures, right click and chose Asset Actions → Bulk Edit via Property Matrix…Ĭhange Texture Group for _D, _M and _TM from World to CharacterĬhange Texture Group for _N from WorldNormalMap to CharacterNormalMap This Message Log will pop up (it only informs about the bones in the human skeleton that aren’t used by this particular model), but you can just close and ignore it. Physics Asset - SK_human_female_Physics or SK_human_male_Physics Normal Import Method - Import Normals and Tangents In this window you need to make sure that the following options are set. When importing the FBX Import Options will open. If the armor is for a DLC you first need to make or locate the DLC_ → Items → Armor folder, then create the folders for your armor as normal, but make sure to name the folder DLC_ Inside the folder create a Textures folder, a Meshes folder and a Material folder. Under Content → Items → armor create a new folder with the name of the armor piece.
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